Posts Tagged ‘Melee Units’
StarCraft 2 Tips and Strategy: Zerg Units: Hydralisk
StarCraft 2 is one the hottest games in the gaming market today. What I am going to talk about is one of the strongest mid game units in the Zerg arsenal, Hydralisk. The StarCraft 2 tips I am going to share with you is a basic introduction to Hydralisk and how professional StarCraft 2 gamers use this unit to its best potential.
Introduction to Hydralisk
Requires: Hydralisk Den
Producer: Larva
Cost: 100 mineral 50 gas 2 food 33 seconds
Type: Light- Biological
Speed: 2.25
Class: Ground
Hitpoints: 80
Armor: 0
Energy: -
Weapon: Needle Spines(Air)
Range: 5
Damage: 12
Attack speed: 0.83
Bonus: –
Effect: -
Ability
Burrow
Upgrades
Grooves Spines (Increase range of all Hydralisk by 1)
Ground Carapace (Increase armor by 1)
Missle Attacks (Increase Damage by 1)
This StarCraft 2 tip shows the basic structure of a Hydralisk, you can notice Hydralisk have one of the highest DPS (Damage per Second) due to its fast attack speed and damage. This attribute makes them one of the heaviest damage dealers in the mid game. However it is weak due to its lack of armor, armor type and its hitpoints.
So what are Hydralisks good against?
They are generally fairly good against all tier 2 air units like the Voidrays, Banshees and Mutalisks. Hydralisks with their high DPS can snipe out tier 3 units very quickly when attacking from behind with their long range. However the Hydralisks being very weak to attacks die quickly to units with splash damage. Therefore the longer Hydralisks stay alive in a battle the higher chance of winning in a battle.
How do we use these Hydralisks like a pro?
Some simple Starcaft 2 tips of using them are:
Set them up behind a wall of melee units or Roaches
This StarCraft 2 tip is when you push out with your army. Keep your Hydralisk behind in your army composition. So when engaging they will not be the first ones to take damage and with their high DPS dealing lots of damage to opponent units.
Spread more Creep
In StarCraft 2 Hydralisk gain a much more percentage boost in their speed when walking on Creep then other Zerg units. With this StarCraft 2 tip, Zerg players when using mass Hydralisks should spread as much creep as possible as this will means your Hydralisks army will reach the place you want them to be faster be it to attack or to defend. This will also allow microing of Hydralisks even easier with their increased speed.
Throwing a bunch of Hydralisks with Tier 3 units
In StarCraft 2 when engaging a battle with a Zerg army with Tier 3 units, players will tend to focus fire on this units. Therefore this making them a good tanker which allow a bunch of Hydralisks with high DPS to fire away from behind allowing them to be the last to die. With this StarCraft 2 Tip, you will therefore maximize the efficiency of your Hydralisks.
Now we know the some common StarCraft 2 tips that Diamond Players use when using Hydralisks. Continue reading to find out more ingenious StarCraft 2 tip and strategies top Diamond Player use with Hydralisks at http://www.StarCraft2DiamondGuide.info.
Information About Starcraft 2 Area Maps
Just as there were maps available for the original Starcraft game, so too will there be Starcraft 2 area maps. The new map editor for this new version of the game will be able to support wall traps, doors and auto guns which are not possible in the original game. You can place any object on the map as long as it is defined in the data regardless of the tileset with which it is associated. The upgrades will also be extendable and downgradeable with the use of triggers.
The biggest change in map creation with Starcraft 2 will be in the data editor. It is here that every game database will be exposed for modification. The map sizes will be much the same as in the original, but they will fluctuate on a per player basis. You will be able to download enlarged versions of the maps as well to make it easier for you to plan your strategy. The terrain cells of the old editor have been converted so that they match those of the new editor that will be part of the package when you buy the game.
In Star Craft 11, the heroes will have a much wider range of unique abilities that differ from the regular abilities. However, in the new game, heroes will not be part of a multiplayer skirmish and will be only available in single player games. The Terrans will not be further weakened and will have plenty of counters to melee units. However, the Firebat option will still be included in the map editor. At the same time the Zerg Mutalisks will still have the capability of hitting multiple targets simultaneously.
In the area maps for Starcraft 11, you will still be able to choose scenario maps. These are used in melees or in the Use Map Settings of the game. In the melee maps, players start at different locations, so when you look over the map it is important to note where all these starting positions are. Most players print off the map before they start playing so they can study it and plan their strategy. They keep the map beside them at the computer and refer to it when needed.
Most casual melees are played on money maps, which give you access to unlimited resources and money. Initial caps are set at 50,000or more units to eliminate the need for expansion units. Use Map Settings are not as structured as melee maps and use specialized triggers and setups so that you can change the gameplay. The main focus in Star Craft 11 will be on single player campaigns, which are long scenarios.
In the basic maps of the original games, you cannot insert any text, but this will be different in the map editor that comes with Star Craft 11. You will be able to create new art files, which StarEdit is unable to do and create new units and characters. Like Star Craft, the sequel will also have maps based on movies and books.

